![]()
Comparing it to Boulder Dash and Emerald Mine, CU Amiga lauded the variety of the puzzles and the longevity of the gameplay, only lamenting the lack of a multiplayer mode and the need to restart difficult levels if the player makes a mistake. Supaplex received mostly favorable reviews. #Boulder dash clones trialGravity is not indicated visually – the player can only notice by trial and error. The game also applies "gravity" on some levels, which means that Murphy will fall down empty spaces and will be unable to go back up, unless he climbs up by using bases. For instance, by turning around quickly, the player can cause an enemy or rock to "bounce" off Murphy. This behavior has led to a number of well-known bugs that can be turned to the player's advantage, many of which need to be exploited to complete fan-made levels. Supaplex is the first Boulder Dash-like game that is not fully grid-based: while the playing field is an obvious grid, the objects do not "snap" from one grid position to another, but can be halfway or "in between" grid positions while moving or falling. Red Disks can be carried and dropped when convenient, exploding seconds after. Yellow Disks do not fall, yet may be pushed in any direction, but not pulled (which allows creating Sokoban-like puzzles), and explode when the Terminal is used. Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Supaplex introduces a number of new elements that were not present in Boulder Dash, including bugs, pieces of base that randomly cause life-threatening electrostatic discharges, Ports, which limit Murphy's movement to specific directions, and terminals, which set off yellow Utility Disks. The enemies are moving scissors, called Snik Snaks, and electrons, which resemble sparkling stars. Instead of dirt, the levels are filled with printed circuit board simply called base in the game's manual, and not lined with brick walls, but with computer chips and other hardware, and filled with Zonks instead of rocks. Murphy replaces Rockford, who collects objects called Infotrons, which are reminiscent of schematic representations of atoms, instead of diamonds. Most objects are identical in behaviour to those in the original Boulder Dash, simply redrawn with a computer hardware theme. Furthermore, Supaplex does not use time limits for solving the puzzles, unlike Boulder Dash. The game is very challenging, but unlike many Boulder Dash-related games, the difficulty comes from solving the puzzles in each level rather than from semi-responsive controls. Also, it was very easy to skip additional levels by editing the file that contained the list of levels successfully completed. Although the levels must be played in order, the game allows up to three levels to be skipped at any given time. ![]() The game comes with 111 levels, though many unofficial level sets have been released that greatly increase that number. Gameplay Ī partial screenshot showing a few elements of the game Level editors and a Win32 clone called "Megaplex" were created. #Boulder dash clones softwareThe developers of the game have declared the software to be freeware. Extra features have also been added without changing the game itself. Herman Perk disassembled the game, debugged it and re-assembled it again. #Boulder dash clones Pc) Unofficial ports have been made to other platforms, such as the ZX Spectrum.ĭue to hardware-dependent programming, the PC version of Supaplex ran twice as fast as PCs became faster. #Boulder dash clones full version(Two people from the London area started developing a full version for the Atari ST, but it was never released, because of the limited graphical support. The game was released for Amiga and MS-DOS. In fact, the Amiga version could not be copied onto the hard drive due to copy protection and its custom disk format. The original Amiga Supaplex version had to fit on a standard 880 kB floppy disk and needed to run on a standard 512 kB Amiga like the original A500 or A2000. Aiming to develop a version of Boulder Dash that could fit onto a floppy disk, the designers had a hard time developing better graphics under said constraint. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |